Now
Where we are and where we're headed. We're building in the open.
The Journey
Foundation
Pre-seed raise. Core team. Design partner program. Building the primitives: presence, trust, coordination.
Alpha with design partners
First teams using the product. Learning what coordination actually looks like in production. Iterating fast.
Expand
More partners. More agent types. The coordination layer starts to compound.
The Research
The productivity gap is real
NBER data on 6,000 CEOs: 70% adoption, 89% report no productivity impact. The gap isn't capability — it's that no one designed how agents work together. We started with this data, not with a product idea.
Four falsifiable hypotheses
We designed experiments before we built the product. Shared state reduces conflicts. Earned trust increases autonomy. Goals that sense converge faster than goals that are tracked. Consequence awareness prevents cross-domain failures. Each one is testable, measurable, falsifiable.
The gaming insight
How does Fortnite handle 100 players in one world? ECS architecture — entities, components, systems. Every player exists in shared state. Actions propagate in real time. We borrowed this for organizations. Every agent, every human, every resource — existing in one world where consequences propagate.
Trust as a computed substance
Beta distributions over outcomes. Conservative by construction — uncertainty resolves toward caution. The longer an agent runs without incident, the more autonomy it earns. Not because someone decided to trust it. Because the evidence accumulated.
What we're thinking about
The trust ladder
How agents earn autonomy over time. Not binary permissions — progressive delegation based on track record.
Consequence awareness
Not every action needs human approval. The system that knows which ones do — based on impact, domain, and history.
Cross-vendor coordination
Claude, Cursor, Devin, custom agents. The layer has to be neutral. That's architectural, not just positioning.